Nathan is the oldest brother and generally hosts the podcast. His obsession with video games started when his dad hooked a high-chair to the office desk and played turn-based strategy games. Nate didn’t learn anything at all though and sucks at them to this day. In fact, he is the least skilled player of the brothers, but makes up for it in passion for game theory. Well, he likes to think he does.
He wastes all of his spare time playing games that let the player gain power slowly to enhance the feeling of progress, or anything that’s just plain weird. Every game that tries something clever, whether it succeeds or not, has a place on his shelf. Due to budgetary constraints, his shelves are pretty empty.
On the podcast, Nathan generally focuses on the execution of the game’s ideas, the way those ideas are presented to the player, and how often he would be able to replay it. Also, he has a mohawk. Whatever that’s worth.
As the second oldest Budget Brother, Cameron has been gaming since learning to walk. First becoming enchanted by games from Monkey Island to Doom, he has fallen in love with games of all types and has spent countless hours running through several classic and experimental games.
In the Super Budget Brothers, Cameron bases his opinion on what matters most to him, how much fun he had with the gameplay experience. How long was the story? Was there a story? Did it hold his attention? Was the game confusing or hard to grasp? These are all the questions Cameron considers when reviewing the budget titles for the Super Budget Brothers.
Chris’ love for games of all sorts began at a very young age. Having two older brothers and a father who played computer games every night (C&C, Starcraft, and others…) Chris didn’t spend much time actually playing the games himself, but he watched intently and was known to fall asleep next to the computer or Playstation while his family played.
His grading on the Super Budget Brothers is governed by a few simple rules. First, does the game accomplish its intended goal? Does it have a clear audience and does it communicate to that audience effectively? Second, how does the game feel? Is the game cohesive, are there any bugs or lacking features? Third, and most importantly, did you have fun? Games are made for the sake of entertainment, if you’re not having fun, there’s either something wrong with the game, or maybe it’s just you.